But this may only work if their air bases are already close to full capacity. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Heavy fighters' larger range also means that they can be used to defend a larger area. In my experience they're a bit pointless. These apply on the small airframe, since the small airframe is used as CAS. Information, Frequently Asked You will consume fuel and increase the risk of air accidents while running pilot exercises. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Destroys ships that lie in port. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. State anti-air can also reduce air superiority in an air region. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Naval bombers en masse are ridiculous. there is no (functional) mechanic in game for escorts/escort efficiency. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. They can perform Air Recon air missions. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. Example: A battle takes place in a forest province (-10% enemy air superiority). If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Questions, Paradox Available for: Fighter, Heavy Fighter, Jet Fighter. Since intel is are not that good, don't bother building them. They are super expensive and need to be escorted by Fighters to be worth the cost. Air bases are needed for the operation of aircraft. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Medium tanks typically offer the best of both worlds. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Decreased soft attack, hard attack, breakthrough and defense. CAS wings will contribute planes to the battle up to 54 planes. Strats can completely cripple the enemy, but requires a lot of IC. Tac bombers can fly in from super far away. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Als. 3. Port strike. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . If you spot a mistake then you are welcome to fix it. This item will only be visible in searches to you, your friends, and admins. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. That's actually what the US and Britain did prior to D-Day. Note that your bombers may get targeted by State anti-air . As mines are laid, some mines will graphically become visible on the map. Single player no, multi yes. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Interactive corporate website. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. You need a strategic bomber station within range of the target province . Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Press J to jump to the feed. . Is the strat bombers worth it. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Press F1 to switch to it if you're using another view. Various countries have focuses that grant research bonuses for e.g. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Since you can't tell your bombers what to target anymore, they're useless. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. New comments cannot be posted and votes cannot be cast. However, different models of plane within the same type (e.g. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. The actual amount is a random value up to that portion (i.e. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Anti-air capabilities are averaged across all divisions including the reserve. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? This page was last edited on 8 January 2023, at 00:10. Naval strike. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. the infantry category). Bomb the infrastructure behind German lines. Strategic bombers seem useless if you've never been heavily bombed. The maximum penalty without doctrine is 35% at 100% air superiority. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. The Air technology research tree is used to unlock and improve different types of aircraft. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. Air wings are a group of planes forming an air unit attached to an air base. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Though expensive, they can be well-worth the cost. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. All trademarks are property of their respective owners in the US and other countries. In the . From Hearts of Iron 4 Wiki. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Information, Frequently Asked This. If you like it, I would very much appreciate if you'd follow me on Spotify. All air stuff is worthless except heavy fighters. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. The attacking planes deal attacks against a randomly selected enemy division. Different missions are available for different plane types. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. This means it's mostly in the realm of Majors or huge minors like China or Raj. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. CAS deals damage directly to enemy divisions in combat. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). The poor AI can't defend well against bombers. Only do this if you have plenty of fuel, when not at war. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Their lower agility however means that they will struggle against regular fighters. An air wing may be assigned up to one ace only. Scout plane: Provides intel on enemy troop compositions. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). An air wing can support any land combat in provinces within its range. If you build air, you do it for strategic bombing or supporting your ships. Or if you just love roleplaying with night bombings then yes!!! HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . In this section, well list the most-used types. Besides them being required for nukes, they're okay in masses, especially in the late game. (Taking into account the minimum-of-1, the result is 1.84). But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Then invaded, and send in CAS. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers.
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