stardew valley expanded wiki

Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. It will allow you to quickly return to any elevator doors you've discovered. Revamped Community Day NPC schedules and Marlon's schedule. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). Spawns increase as years go by, with more rare minerals. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. Fixed several typos and miscellaneous map tiling errors. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. There are two major types of quests, story quests and Help Wanted quests. The juicier the better at least that's what the crabs seem to like 100 pieces should do the trick. Olivia's schedule has received several changes. Replaced the wizard cosplayer in Sophia's 14 heart event. Fixed a crash that'd occur if players tried using their watering can at the caldera. Adjusted more crafting recipes for the balanced crafting configuration. Edited the Immersive Farm 2 Remastered (IF2R) minecart system. Added a new monster to the Crimson Badlands. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. SVE's first NPC farmer! Added hardwood fences to the static fences reskin. Increased the rarity of Four Leaf Clovers. Removed the static trees in the forest by the farm entrance. Additionally, the special orders cannot be cancelled from the individual player quest listing, and time must be allowed to run out. If you want to become a farmer, you have to start with the basics. Fixed an issue where players couldn't warp to and from Town East. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Victor now mentions players as father/mother if married to Olivia. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". To fulfill Pierre's Prime Produce special order, you must harvest 25 gold-quality vegetables and you must place 25 gold-quality vegetables in Pierre's special bin. Fixed an issue where players got stuck during the ??? Fixed an issue where the game froze during Harvey's 10 heart event. village. The player also earns 150 Friendship points with the requesting villager for completing the quest, with the exception of divorced spouses. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Doesn't reflect if already obtained. Balanced prices in a "certain area" on a "certain map". Fixed an issue where Victor's 10 heart event wasn't compatible with the new summit design. Buffed rare fish spawns at shearwater bridge. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). They cannot be sold. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. This fixes many aspects of SVE, and is better for the long run. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Fixed an issue where a tile in Andy's crop fields was walkable. Changed how SVE NPCs are loaded into festivals. Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Fixed an issue where players couldn't trigger Marlon's sewer key event. Added a shortcut on IF2R leading to the secret woods. This grass was preventing players from planting their orchards. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. Debris and trees will no longer instantly grow back on custom maps after closing the game. The SDV Expanded SAAT pack which holds the custom music, and so on. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. Fixed a small error with Olivia's flower dance sprites. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Added two new maps: Shearwater Bridge and Grampleton Fields. Fixed a bug in Victor's marriage vows where he referred to female players as "husband". This is another addition to the seasonal edits configuration (default = "true"). Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Fixed a 502 gateway error with Nexus Mods many users were experiencing. Fixed an issue where Caroline walked into the void. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). Perfect for players who enjoy Dark Souls-like difficulty. Your task is to make it to level 100 in the. Decreased Galaxy Hammer defense bonus (15 > 10). About this mod. Youve inherited your grandfathers old farm plot in Stardew Valley. Fixed an issue where several SVE questlines could appear on the special order board. Deep Cave spawns a modest amount of geodes and minerals. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. This is a collaborative wiki for the mod Stardew Valley Expanded. Increased hit points and damage. Redesigned the following maps: Blue Moon Vineyard, Sophia's House, Sophia's Cellar, Sophia's spouse room, hospital waiting room, and Blue Moon Vineyard's Cindersap Forest entrance. I can't wait to share it with all of you!). Hello there. This will prevent some installation issues many players are experiencing. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Changed the arcade carpet in the Stardrop saloon. Added Winter Star festival dialogue for Morris. You found a strange looking key in the bottom of the mines. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. Susan now tells the player she will be in-game the following day during her introduction. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Added new animations and schedules for several characters. Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). It would be a nice gesture to introduce yourself around town. Several "secret maps" are now locked off until players meet certain conditions. Players clipped into the IF2R farm cave when entering it. if players took the Joja route. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed an issue where players could clip into Andy's trellis crops. Rearranged warp categories. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. Fixed a water shader bug on at the stairs at ???. Fixed several typos in events and locational messages. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. !!! Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. Fixed various typos (mostly in Victor's events). Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. She's now "neutral" when gifted vegetables and forage instead of disliking them. Character check (mouseypounds.github.io), https://stardewcommunitywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=115627, Creative Commons Attribution-NonCommercial-ShareAlike. Fixed several issues with the Egg festival. Grammar and style checked location strings and spouse perfection dialogue. This is a temporary fix. Removed three static trees on the Backwoods map. Players will need to explore to find it! Fixed an issue where Penny read books in the ??? Fixed a warping issue on the Town East map. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Grandpa's Shed questline has been rewritten. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Added NPC Map Location tracking compatibility. Fixed the greenhouse lighting (IF2R). Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true. Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. Changed and added many lines of dialogue. It'll be remastered as a 2 heart event in the future. 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. Players can now sleep in the bed of whoever they're dating, engaged, or married to. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Nerfed forage spawns. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Nerfed the Rapier's maximum damage and critical rate. Fixed an issue where Olivia gave the player wine when dehydrated. Fixed Sam's 10 heart event. They were preventing adequate vision when traversing the path. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. I've added it to the wallpapers section. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Removed the random probability triggers on Andy's 0 heart events that take place in year 1. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Sandy will attend festivals when players are at 5 or more hearts with her. Join. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Fixed an issue where Lance was floating above the character on Grandpa's Farm during a character event. They've been replaced with new end dialogue for involved characters. Fixed an issue where players couldn't dig up artifacts at the old community garden. --------------------------------------------------------------------------------------------------------------------------. You've inherited your grandfather's old farm plot in Stardew Valley. Redesigned the dirt crop field configurations for IF2R. Sophia's grange display now appears at the fair. Added compatibility patches for several other mods. Got rid of the fallen tree in the woods due to recolor incompatibility. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. This event takes place in the desert after the player has reached five hearts with her. Fixed Marlon's event when it'd activate when it wasn't raining. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Fixed an issue where Kent and Susan overlapped at the summit. Removed the "Smaller Desert" configuration. He claims to have information regarding the old community center. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. Unlike other quests, The Player does not have to earn them while the quest is active. Updated the event guide. Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion. In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. A rose that reminds you of the valley. Who knows what it's for. Fixed an issue where Jas didn't sleep in her bed. Fixed several IF2R configurations issues. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Lowered dulse seaweed appearance chance from 30% > 10%. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Adjusted several vanilla character schedules to fix the clipping issues in the newly designed interiors. Added compatibility patches for the East Scarpe mod. Victor now plays arcade games in the saloon on Fridays. 's to the lost woods after players have seen ??? Fixed an issue where NPCs couldn't leave Forest West. Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route. ?, and ???. Adjusted Victor's portrait shading to match ConcernedApe's shading style. It will now transport players directly to the mines, but not vice versa. Can you learn to live off the land and turn these overgrown fields into a thriving home? Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Fixed a layering issue where Gus' couch clipped into him. Added a "Smaller Desert Map" configuration (default = "false"). 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Fixed an issue where two Morris' appeared in Joja Mart. Fixed many gift taste data entries for objects added by Json Assets. Updated the display images on the mod page. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. Fixed an issue where the monster crop questline journal descriptions were mixed up. Fixed an issue where Kent showed up to Olivia's reception in year 1. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). on Grandpa's Farm, making it easier to start the questline. Added portraits to several location messages, such as when the player pets Dusty. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Fixed some punctuation errors in a couple events. Added many additions to the Joja Mart shop. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Adjusted Marlon's schedule accordingly. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. It'll now correctly trigger in Pelican Town. Fixed a bug where players couldn't gift Marlon at the Winter Star festival. Nerfed Radioactive Bass fish pond produce. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Fixed an issue where players weren't warped correctly when entering the greenhouse. Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. Yep. If you're already playing IF2R, the trees will take 30 in-game days to grow. Removed a cherry blossom tree and grave stones from ???. Please see the credits section on the bottom of the page! 09-19-2020: Added a 12 heart event for Claire. Collect, then dump in the bin next to the fish shop: They will be released soon. Fixed an issue where Leo vanished into the void once his treehouse was built. Edited all locational messages to be more neutral and direct. Fixed an issue where items in the IF2R shed disappeared. Toggling other IF2R configurations while playing on the "Sandbox" layout caused glitches. Leah now gives the player a green bean in their inventory during her year 1 community garden event. 10-19-2020: Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish). Added Sophia's grange display to the SDV fair. Fixed a bush by Clint's house that prevented Leah from moving. Fixed a couple compatibility issues with other mods. No. Large objects and buildings will now cast realistic shadows. Fiddlehead ferns no longer spawn outside the secret woods. Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. Marlon's shop will now be closed on Community Day. !! Edited Demetrius' "cave" event for IF2R. Added Miscellaneous dialogues and schedules to vanilla NPCs. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. Added additional installation instructions in the ReadMe when updating SVE. Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Permanently fixed an issue where players clipped into Lance's abs.

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stardew valley expanded wiki