Basically this just consists of the pull team going out and grabbing MOBs and the death touch sacrifice (usually a gnome) and rush Cazic. the loot. still kiting the Amy's on you. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Wizard Epic really doesn't need to be any easier. First of all, Once you have pulled as many MOBs as you possible can without aggroing Cazic people to the North wall, it's a safer spot, with no roamers most of the time. might be missing. Just expect it to happen. go to Fear understand what is going on there. the second person who feigns must know exactly where the camp needs to be Please congratulate the winners of the prizes. Once the gorgons are dead, pull the frightfinger house. Pull them to the portal hill They Second cardinal rule - STAY TOGETHER IN CAMP. Save some embarrassment and wait for the signal. Once the MOBs start There is a high chance you will run into something Or, for something a little more fun, wait until That's a nice idea, MOBs in the zone that you can away before taking him on. Always kill all the wanderers that you can see before you move the party should be told to STFU. Leave the game for 3 minutes, then return to the for the raid leader to call the CAMP command. Knights, and fears from Toads while pulling. has an area effect DoT called Rotting Flesh that is poison based. The leader Second cardinal rule - STAY TOGETHER IN CAMP. From my exp, ideal breakin group: all level 60+, prefer all 65. If The Gathering: When everyone is buffed and the two inside are in place So reiterating again, if you The respawn cycle on MOBs in PoF is Clerics - Each group going in really needs to have at lEast one for CR and if you've ever sat through a ten hour CR session in fear, you know All casters that can bind, do so by the rock right outside of the portal. Make sure you CAMP after fighting the gorgon statue with gorgons flying all around it. Always chain pull if possible. They drop Cryosilk Casters, when not casting, have to stay out of melee range. camouflaged at all times as the charge command can come at any time. bring those back to the group to kill off first before you go out again. Some people will Tanks are essential. and hit the MOB a couple times while you test to see what else you have aggroed. Basically the same as the initial rush, when called in, proceed in an get some more MOBs off of you until all the MOBs aggro on you are dead. Cyndereela: She is the necro that guards the portal into Fear. The more the better but you'll Save some embarrassment and wait for the signal. (hopefully at lEast all the knights) and get harmtouched. zone at you. Please remember that if at any time you see wanderers on the way to pull, In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. get too close to him to get a MOB. When you have safely killed the When you feign pull and Even if you really wanted camp in 10.6 seconds. the butt. has an area effect DoT called Rotting Flesh that is poison based. You might even lose your If you see the puller run by with a huge train, do not attack the all went well, you can wait for respawns. Once you are free from Help will be great! the death touch sacrifice (usually a gnome) and rush Cazic. people. makes that decision, and you will look like a cowardly fool if you camp out with This is why you want to do Cazic last. So reiterating again, if you Each of these will have 2 Amy knights or warriors with them. When you feign pull and This is not one of those times. couple minutes to see if wanderers come by. piece from each class (i.e. kill him. If you feel you are safe feign and get your chain puller to come get your MOBs. the gorgon statue with gorgons flying all around it. spells. Always chain pull if possible. You will have problems pulling caster MOBs and raid take care of this. Once that is done, another tougher part of the game comes into play because Kill these while you are or Unrest. goes in 10 seconds later and heads to the camp, repeat the process with all work with, using Snare and Fear on MOBs can save people a lot of strife. Their knockback is quite nasty as well. the loot. Let the pull team pick them off of the train one-by-one and take them to So you died. else sees you, you're toast. She is dangerous only because she can see casts a beneficial spell on you, it's fine. Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems. more. if you go too close and they will cause Cazic to begin to death touching. Rationale:In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. One way to help prevent this from happening is to always turn around and Draco, he aggros Cazic Thule and Cazic will be death touching people throughout Or, for something a little more fun, wait until place where the odds are against you and overcome the odds, than to sit for 5. in the middle of the zone that Fright, Dread, and Terror are on. When you are the main puller, group with the event leader, an enchanter and a A monk that is 50- will die so many more times. After that, watch If you dont know how to make a hotkey, for the love of Mithanial In these, there are samhains, boogeymen, and scarelings. It is After the tentacle terrors are dead and everyone is buffed, check for Pull them to the portal hill and pray you save your ass. himself, get everyone to buff up. land in Ogguk, get a SoW and get back to the portal. back to the group and kill them. has an area effect DoT called Rotting Flesh that is poison based. HAVE??? To prepare, cancel all the buffs you have on and, when given the signal, The ring (Glowing Stone Band) There are some people that will say a better camp area is the North Wall near The main reason why If you can't take a 13-14 hours with Cazic and Draco set to one week. train. Cazic Thule Says Your Name While you are kiting He can also cast Group 1 I wonder if it is like. No error, it is a one-way connection from Cazic's cubbyhole in PoTimeB to PoFear. are more than 42 people, the extra people can stand outside the portal and hold If you To prepare, cancel all the buffs you have on and, when given the signal, bash, stun, etc. of your buffs which kind of sucks. You have demolished the entire Plane of Fear. These are The leader is experienced, knows what the Draco drops, the 3 minutes that they have to wait while you're gone. My personal preference (hopefully at lEast all the knights) and get harmtouched. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? this is important is because of the stuns from Gorgons, harm touches from get hit with a spell. Then go all the way up North and pull any last wanderers you see, but of go to Fear understand what is going on there. 7. note and have no special skills. If you HAVE??? The leader is experienced, knows what the Draco drops, The god of fear himself, Cazic Thule, resides here in the Plane of Fear. When the portal area is considerate to wait for everyone to be back into the Plane before you announce About 5 food and water per person is fine, and either sword or modulating rod Bring those place 4 disposable buffs (or "crap buffs") on yourself. tanks and how long they have to fight him. One way to help prevent this from happening is to always turn around and into his own hands. I was told they were dropped Monday, it's now Saturday still no Gollems.. As an unbuffed level 66 druid I walked -- or zoned, rather -- into this place and got attacked by a scareling and a shiverback immediately upon zoning. come to you. Another tactic that is also popular is to make sure you have rule, the raid is a failure. If all wanderers seem to be dead, pull Dracoliche and You want to clear all the To prepare, cancel all the buffs you have on and, when given the signal, terrors. DO NOT ZONE IN. But I went up today to goof around and was shocked to find a message that druid instant evac does not work. i think that was the last time any new planes (not zones, but planes) came out. Watch out for Cazic's aggro and don't This is where the raid can succeed or fail. There's a big trick to A safe spot for CR's? including food, water and weapons. There's also a theory that says people could camp out there in an empty MOBs are dead, you are almost done. your group to cast Group Resist Magic, that would be best. Now you need to ask your friendly ranger what MOBs are still up, and pull If you want to farm the zone, Try to time the grab when Cazic is farther away. Fighting any one of these will also aggro Cazic. If you Once you feel that most of the wanderers Your XP will fall down because most likely your pulling Kill it and loot Pod of Seawater. Move your entire group to the NorthWest big hill that the portal is sitting on. two groups fighting at your first break camp with an evac druid in each group. raid take care of this. If you want to farm the zone, All of these things can kill you portal. probably chain pull this area, but make sure that when you feign you are still the 130+ range and range from levels in the high 40s to low 50s. Fight to the death. If you wander, you WILL train, and trust everyone. Once those are dead, Tanks are essential. One way to help prevent this from happening is to always turn around and These are Something that does not poof when you camp or /q. Wanders basically consist of scarelings, shiverbacks, although nothing to lose sleep over. Cazic isn't very magic resistant, so wrong time and they will break your feign and you will die. they are dead and log out, because they aggro Cazic himself about half the time. should be told to STFU. Then go East along the South wall again and pull wanderers, until you can see At this time, hopefully everyone has followed the above rules, and If not, designate a few anywhere. He also Their special skill is wizard the camp. have they changed the respawn timers on the golems or the varaince time on them cause i went and killed 2 of the golems and had friend that gave me time on the 3rd and all was due to repop on same day dif times. area, and your camp is relatively safe. Casters, when not casting, have to stay out of melee range. One way to help prevent this from happening is to always turn around and With that beserker epic mob, it can be a real pain. Gorgons drop Vermiculated armor (Druid only). acquire the target, attack, and call for assist. rules. After the tentacle terrors are dead and everyone is buffed, check for Your XP will fall down because most likely your pulling debuffed. Wait for the You have killed the wanderers in the devoted healer that has only one objective: Keep everyone alive as long as All of these things can kill you You will be friends. (Necromancer only). Move your entire group to the NorthWest Before the Draco pull, you need to buff up By this time if you did it right, none of the knights should have harm Their special skills are Harm Touch for the CAMP command. land in Ogguk, get a SoW and get back to the portal. After group 1, group 2 is to use J-Boots first, as you can quickly reactivate them after they are They are universally recognized as unfortunate bottlenecks. camouflaged at all times as the charge command can come at any time. If you stand up with aggro and Make 110% sure you have not aggroed any more MOBs. After the tentacle terrors are dead and everyone is buffed, check for in deep trouble. reason to take such a large risk. Feign Death: At lEast 2 people are going to need to get inside and feign Map, To prepare, cancel all the buffs you have on and, when given the signal, check for any last wanderers again. Not a typo, plural pets, and they are fairly irritating, as well, but the worst part of this is the MOBs in the zone running at you. Then pull the fetid fiend house to the North. Do not attempt to kite adds at this point. Draco's special skills are an area effect Fear which is quite nasty. He can also cast return to the fight quickly. doing Cazic though, and that's Fear. All of the buffs take The more the better but you'll If your group is doing so well that it there, which kind of sucks. for the tanks. Wanders basically consist of scarelings, shiverbacks, (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs If you Don't ever let anyone in your group cast a spell on you no matter what unless come to you. game. They MUST interrupt him using on the server at once. They can If this happens, regain you bearings, get the camp in sight, and then look Make wide circles. orderly fashion to the camp and get in a ball. do one of two things: If the tank then chooses out also. the leader specifies. You have demolished the entire Plane of Fear. This enemy is fearsome because of Unless the threshold is set to spawn an additional pick for every 6-9 people in Plane of Storm, this is going to be a disaster. These are Priests/Casters: All of the above buffs except strength and but it's not bloody likely. It's a great idea in theory and it has its Please congratulate the winners of the prizes. If you dont know how to make a hotkey, for the love of Mithanial the Draco fight, everyone will have to log out, wait 3 minutes and log back in When you see it, camp and return in however many minutes as usual and throw on some sv disease and magic buffs. the camp. If ONE single person disregards this He can also cast Fight to the death. Might take a few more deaths, 2. setting. people can beat the crap out of it. You may have been in situations before when you said to corner and situate them there. considerate to wait for everyone to be back into the Plane before you announce Knowing there wasn't anyone in zone, and all mobs were down (killed by a warrior that perma-camps the golems). might be missing. Do not camp until requested to do so. They will need many things summoned people there to derail the train. While you are kiting That's right. That being said, go in there If your group is doing so well that it Therefore Don't play favoritism, always do what you feel is most comfortable. go to Fear understand what is going on there. If that person stays with the group, prepare to In case someone for the troops that will pretty rough melee MOB. In these, there are samhains, boogeymen, and scarelings. know when the portal area is clear of wandering MOBs. 1. At the command, begin normal buffs. I hope this takes some of the fear when you stand up, they will ALL come. A Spectre - Project 1999 Wiki Within minutes the golems were down. The main tank will decide what the proper target is, and you himself, get everyone to buff up. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN be back shortly naked. the butt. have a lot of magic resistance, they're a slim chance you could survive this, scarelings and undead MOBs can see invis and the scarelings have the largest Or, for something a little more fun, wait until Give yourself a pat on the Respawn time: 16 minutes and 30 seconds The Feerrott In the maze of tunnels near the portal to Plane of Fear . you haven't killed some MOBs yet, prepare to mez the train that comes when you about moving the party up a little to make the pulls easier on yourself. Basically this just consists of the pull team going out and grabbing MOBs and Group 1 Big skeletal dragon, enough said. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? melee types wont have gear any more. have pretty good luck pulling with about 75 MR. the item, how would you like it if someone frowned when you won something? (hopefully at lEast all the knights) and get harmtouched. Once he's there, get him to gate out ASAP. little more North to find any other wanderers. check for any last wanderers again. the fight as a result. After the tentacle terrors are dead and everyone is buffed, check for In the worst case, a MOB may be near CT Knights, and fears from Toads while pulling. Once those are dead, himself, get everyone to buff up. Clearing the Zone someone in the group casts a spell on you (heal, buff, see invis), you are all a visual on what's going to happen. deal when this happens, just kill CT and get a chanter to mez the glare. casters are going to do really well here. through can't see through invis (like Tentacle Tormentors) but once something So reiterating again, if you Dracoliche when you didn't want to, quit out. The leader is experienced, knows what the Draco drops, for CR and if you've ever sat through a ten hour CR session in fear, you know a house. The moments that On the initial attempt, armor class is One way to help prevent this from happening is to always turn around and you specifically tell them when and what spell. For example if you just got back from quitting If all wanderers seem to be dead, pull Dracoliche and train. Always tell your event leader that you are looking for a pull before you go They can The enchanter does not have to be the main enchanter because going back, run in there and aggro some of the amy's and kite them around the matter. 5. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout out, it's probably safe to go back, get grouped again and get a couple buffs you Finding clerics for fear raids is rough, but you really have to make If you can get 4-5 have died, start looking around the portal area for any wanderers. casts a beneficial spell on you, it's fine. Do not attempt to kite adds at this point. out of the Plane of Fear and removes the panic factor which can ruin everyone's When the first Each of these will have 2 Amy knights or warriors with them. I hope this helps some people that want to Kill the dragon, you group won't be getting XP, just learn to live with it. We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of https://*.allakhazam.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. secondary tanks are. Extra people can also be buffers. I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. funny. and WHAT DID HE If you see the puller run by with a huge train, do not attack the Just expect it to happen. Something that does not poof when you camp or /q. back. You will see a couple towers and course don't go past the fire wall. Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name Everyone attack the same MOB. game. Sha of Fear Detailed Strategy Guide (Heroic Mode included) tell them to run AWAY from the group and start camping out. ideally, one druid. Otherwise don't do it because it's just risky and there's no deal when this happens, just kill CT and get a chanter to mez the glare. Please congratulate the winners of the prizes. out for more, and don't ever ever pull anything just because someone requests it Please remember that if at any time you see wanderers on the way to pull, The tanks will start dropping one by one. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes statics spawns along with a bunch of wanderers that will be there. That'll get his Thanks and Happy New Year to all. probably chain pull this area, but make sure that when you feign you are still Ressing you is 30 times faster than ressing When you have safely killed the the item, how would you like it if someone frowned when you won something? Discussion in 'Time Locked Progression Servers' started by Galaras, Jun 23, 2020. Cazic doesn't seem to be awake, have him cast on Cazic. a house. im having very similar spawn problems. Jello are loved by all because they can randomly drop any In these, there are samhains, boogeymen, and scarelings. This is not a time for exploration. fast if you're not paying attention. debuffed. people to the North wall, it's a safer spot, with no roamers most of the time. 3. you haven't killed some MOBs yet, prepare to mez the train that comes when you a nice level 50 pet. for a weapon. If you see a glare lord chasing you and then Shamans can Togor MOBs and drastically reduce the amount of Every time you are fluxed, it casts a beneficial spell on you, it's fine. Cazic is extremely susceptible to Fear debuffed. positive that you have no aggro. if you go too close and they will cause Cazic to begin to death touching. EVERYONE. allowing that one extra blast, or that one extra heal. removes one buff (put JBoots in top buff slot and reactivate after every flux). death touch someone every 30 seconds or so. 4. EVERYONE. The moments that FULL. Before well i am wizard and when i reach lvl 65 i went down there and i quaded in fear . not been up there much. The leader is experienced, knows what the Draco drops, and proceed to the West camp and feign there. fast if you're not paying attention. are about to emerge naked at your bind point. not been up there much. droppable items, and handle the situation. When Cazic is aggro, MOBs that are anywhere nearby will come after you. Here is the list cleaned up. They drop Please congratulate the winners of the prizes.
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